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Magic And Mayhem: Art Of Magic

Posted by tudocompleto on January 28, 2008

MAGIC & MAYHEM

The Art Of Magic

Bethesda Softworks Inc.

This guide was written by snap on 1 Mar 2001. You can contact him at 

pastures@hotmail.com. Thanks to all people/creatures who went into making 

both M&M games.

I will probably not be making a revision since this game has been out a 

while and there doesn't seem to be much interest in it. Let me know if you 

need more help though. Sorry, but i don't play multiplayer, so if that's 

what you wanted to find, you won't find it here, though my general 

strategies should help you quite a bit.

Single Player Guide Ver 1.1

Due to limited time, this guide will contain minimal information to help you 

through. Moreover, I am by no means the M&M whizz kid who knows every little 

secret, though i must admit that i got almost all items in the game and got 

all experience. However, my score at the end of the game was zero. I do not 

know why this is so and have no inclination to find out. If you have 

anything to contribute, just send me an email to pastures@hotmail.com. By 

the way, this is my first game guide. I spent a lot of time changing all my 

Tab spacing to regular spacing bcos gamefaqs wants it that way. I wrote this 

guide cos i got pissed that gamefaqs had nothing on it. So this should be 

the first. I have not seen any faq/guide about this game so there is 

definitely NO plagiarism.

About the game:

This game is the sequel to the most excellent Magic & Mayhem. I am sad to 

say that a lot of the fun factor of the original has been lost in the 

sequel. Maybe it's the fact that the map doesn't loop back on itself. Maybe 

it's the slow 3-D animation (I'm using a GeForce2 MX400).

The spell system is still basically the same as the original. You have spell 

items which you can slot into spell talismans. There are 3 kinds of 

talismans: Law, Chaos and Neutral. The spell you get depends on which 

talisman you put your spell item into. eg. the spell item Deadly Nightshade 

can be put into either Chaos, Law or Neutral talismans. If put into Chaos, 

you get the spell Skeleton, into Law you get the spell Bury and into Neutral 

talisman you get Fireball. You will only have one of each spell item, so you 

will always have to choose which spell you want and forsake the other two 

ie. you will only be using one-third of your total spell arsenal. You can 

access your Portmanteu (your spell screen) at the start of each level. There 

are not many, if any, puzzles in the game as in the original. Basically, 

this is a kill-the-enemy-wizard game.

Quick tips:

1. Plan your spell repertoire properly. If you have friendly wizards that 

already have these spells then do not waste the slot by having those same 

spells. Ideally, you should have these spell types:

a) cheap, mass-castable creature to surround an enemy. These have the 

advantage of quickly reducing the enemy's Health since there are many 

creatures hitting it while it can only target one creature at a time. If you 

play RTS games you should know what i mean.

b) powerful creature to guard a Place (of Power, usually).

c) creature enhancement eg. Excalibur, Stygian Bow, Invisibility, Haste.

d) attacking spell eg. Fireball, Lightning, Dragon's Breath

e) Cure spell, if possible.

f) Bury spell if there are lots of undead creatures in that level.

g) Totem of Resurrection spell when you get it.

h) Pestilence spell to weaken those hard to kill creatures and fast-moving 

enemies (esp. wizards)

2. Ranged attacks are better than melee attacks. Elves, Stygian Bow, 

Mountain Giants and Dragons are all very good spells. An Elvish Horde is 

almost always better than a horde of zombies. Especially since they can 

target creatures from far away and get that extra shot in. Sometimes, a weak 

creature with a longer attack range than the enemy creature's sight can kill 

off the enemy since the enemy creature will not even budge to find out what 

is attacking it, especially if it is guarding a place.

3. Centaurs are excellent creatures. They are fast, have "hands" (ie. they 

can pick up items) and have good attacking power. However, the only food 

item that has noticeable effect on them is apples. All other food items are 

useless. Guess this proves centaurs are vegetarian.

4. Fire spreads. For example, if you are suddenly swarmed by a group of 

Dryads, use Fireball on them. If you hit them enough times, they will catch 

fire and start to burn. You will actually see the health going down pretty 

fast. If they are standing in a group, they will slowly all catch fire. All 

you need to do is run around if you're short of mana and watch them 

BUURRNN!!

5. Explore everywhere. You never know what you might find. Items that cast 

spells are especially useful in the last few stages and in stages where 

there is no mana readily available. Save them all if possible except where 

you're facing the big bosses like the Necromagus.

6. Certain levels have areas which trigger enemy wizards to attack you. 

Explore and find out where the "hot zones" are, then just fortify all Places 

of Power (POPs) until you've maxed out your Control. After getting your army 

together, then go find the enemy wizard(s). The most notable level with a 

"hot zone" is the Palace of Azoria.

Experience Points:

*The events are displayed in alphabetical order and do not reflect in-game 

sequential order.

Stage 1

Exp 0/0

Stage 2

discovered summon goblin statue     15

gained 2 neutral talismans         100

gained Deadly Nightshade            25

gained staff                        25

gained Valerian                     25

killed all goblins                  15

spoke with Nadia                    15

warded off goblins                  15

Total                              235

Stage 3

gained lawful talisman              50

rescued villagers                   15

talked with Boden                   10

talked with Eamus                   10

talked with Graymore                10

talked with Jeddon                  30

talked with Magtor                  10

Total                              125

Stage 4

befriended Gaion                    20

defeated all chaos troops           15

gained Psillosibin                  25

talked to Milesius                  20

Total                               80

Stage 5

defeated all chaos forces           80

Total                               80

Stage 6 Mountains of Cader Idris

entered village unnoticed           15

evaded the clutches of Orgon        15

gained Fly Agarric                  25

gained neutral talisman             50

gained the Brim Stone               25

Total                              130

Stage 7 Village of Cissbury

defeated the Goblin King            25

obtained the Cloak of Invisibility  15

protected Urien                     25

spoke to Urien                      15

Total                               80

Stage 8 Abandoned Gold Mine

defeated the Chaos Wizard           25

killed the Chaos Wizard             25

killed the Goblin King              50

obtained the Chaos talisman         50

obtained the Goblin King Head       15

obtained the Iron Pyrite            25

Total                              190

Stage 9 Village of Cissbury

gained neutral talisman             50

Total                               50

Stage 10 Forest of Gorias

defeated Thrall the Dark Witch      50

gained a lawful talisman            50

gained Moon Stone                   25

protected Totem of Healing          10

protected Totem of Healing          10

protected Totem of Healing          10

protected Totem of Healing          10

Total                              165

Stage 11 Village of Lutetia

gained Chaos talisman               50

gained Spindle Tree                 25

overpowered Milesius                25

protected the Cauldron of Plenty    50

Total                              150

Stage 12 Karnac

Exp 0/0

Stage 13 Tavern

befriended Daephus                  15

defeated Brandon                    25

defeated Culann                     25

defeated Tiernon                    25

Total                               90

Stage 14 Karnac

gained neutral talisman             50

gained Obsidian                     25

Total                               75

Stage 15 Port of Karnac

Exp 0/0

Stage 16 The Thieves Guild

befriended Vex                      15

defeated Krish the thief lord       25

Total                               40

Stage 17 Port of Karnac

defeated Gunrock                    25

evaded Krish                        15

acquired passage to Azoria          50

Total                               90

Stage 18 Journey to Azoria

defeated Gorman Dax                 50

gained lawful talisman              50

gained Quicksilver                  25

Total                              125

Stage 19 Azorian Mountains

gained centaur key                  50

gained stormgiant key               50

Total                              100

Stage 20 The Village of Glaval

befriended the people of Glaval     15

defeated Partholon                  50

gained Tourmaline                   25

Total                               90

Stage 21 Chaos Encampment

defeated Atreus                     25

defeated Nemain                     25

rescued elven child four            15

rescued elven child one             15

rescued elven child three           15

rescued elven child two             15

Total                              110

Stage 22 The Village of Glaval

gained Lapis Lazuli                 25

gained lawful talisman              50

Total                               75

Stage 23 Palace of Azoria

Exp 0/0

Stage 24 Initiates Training Chamber

defeated Moogos                     25

evaded the clutches of Moogos       25

gained Diamond                      50

Total                              100

Stage 25 Palace of Azoria

gained lawful orb of power          50

gained Sapphire                     25

Total                               75

Stage 26 Karnac

Exp 0/0

Stage 27 Glanum Mountains

defeated Pentheus                   50

rescued dwarves                     50

Total                              100

Stage 28 Dwarf Mines

gained chaos talisman               50

gained Silver                       25

gained Zircon                       25

Total                              100

Stage 29 Corsic Plains

defeated Carbonek                   50

released Gaion                      25

Total                               75

Stage 30 Chaos Tower

killed the Vampire Lord             50

gained chaos talisman               60

obtained Blood Stone                25

reached the Inner Sanctum           15

Total                              150

Stage 31 The Village of Nuoro

defeated Gatekeeper                 50

gained chaos key                    25

Total                               75

Stage 32 Nuoro Palace

defeated Milesius                   50

gained chaos orb of power           50

overpowered the Necromagus          25

Total                              125

Stage 33 Hell Pits of Sassari

defeated chaos priests              30

gained chaos talisman               50

gained the Brim Stone               25

gained Phosphorus                   25

Total                              130

Stage 34 Castle of Medos

gained Diamond                      50

rescued Nadia                       25

warded off the Necromagus           25

Total                              100

Stage 35 Castle of Medos

defeated the Necromagus             50

gained chaos orb of power           50

gained lawful orb of power          50

Total                              150

Stage 36 Karnac

Exp 0/0

Stage 37 Karnac Prison

defeated Glut                       50

escaped                             50

gained neutral talisman             50

released Krish                      15

released Nadia                      15

released Vex                        15

Total                              195

Stage 38 Karnac

end

Total experience in whole game: 3455

My favourite spells:

Zombie (cast a horde around enemy wizard and watch him crumple under their 

assault. This is my most used spell in the whole game. I rather use this 

than Fireball. With this, you can trap the enemies, whereas using Fireball 

allows the enemies to run away.)

Pestilence (to use when wizards run away too fast or when you meet a strong 

enemy)

Stygian Bow (if possible, cast on all creatures. Immediately ups attack 

power. If Vex is around, do not waste slot on this spell)

Centaur (fast, has hands, good attack power)

Elf (cheap to cast and has range attack. Effective against dragons! Mix 

these with zombies to guard a Place of Power. Add a Totem of Resurrection 

and the POP will be yours forever.)

Dryad (I think I've seen them cast Cure on friendly units but I can't 

confirm this. I usually cast one on a POP and just leave it there alone.)

Cure or Bury (depends on stage)

Totem of Resurrection (easily the most useful spell in the game. Just cast 

one of these near a Place of Power and you can raise a HUMONGOUS army-- one 

that even exceeds your Control Limit)

Vampire (can suck blood and regain health from enemy units. I don't know if 

the vampire can resurrect dead units. In my experience, that seems to be the 

case. But this game is weird and may have more than a few bugs in it. Its 

like the Dryad, i can't confirm if they heal friendly units.)

Other spells would be to your own preference. It's interesting to note that 

some of the key spells i used in the original M&M, i do not use at all in 

AoM.

Game Hints:

There isn't enough experience points to max out all stats, so use them 

wisely. (You need 5000. They only give you 3455) I recommend maxing Mana and 

getting your Control to as high as you are comfortable with. Health is not 

really important if you are a "summoning" wizard as your creatures will take 

the hits for you. Just don't wander too close to an enemy wizard who has 

powerful attack spells.

In the Mountains of Cader Idris, just make sure you go slow. You might have 

to go through this stage a few times just to get the general layout.

Another tough stage is the Azorian Mountains. It's possible to do it the 

easy way and the hard way. Remember your key objectives (forgive the pun). 

Get the keys and get out. Killing everyone is not an objective. In fact, the 

storm giants and centaurs respawn constantly. However, if you opt for the 

easy way, you'll miss a lot of good items. I did it the hard way first time 

round ie. I fortified all POPs. VERY TOUGH. But it was worth it, in my 

opinion.

If you're wondering how to open that last chest in the Initiates Training 

Chamber, my hint is to make sure you explore EVERY SINGLE BIT OF AREA. Get 

rid of every single bit of fog. If you still can't get it, just ask me. By 

the way, it's not worth your while to actually open the chest. You'll only 

get a feeling of satisfaction and annoyance at the whole thing.

Using the strategies i've given you, you should be able to ace the game. In 

fact, you should be able to complete the game without any help. HA! That's 

probably why no FAQ has been written. :)

Acknowledgments:

Thanks again to all who made this game possible.

Thanks to gamefaqs.

Thanks to you, the reader of this FAQ for actually bothering about this game 

and reading my FAQ.

Any comments or qns, pls mail snap at pastures@hotmail.com.